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legionnary Legionnary

Difficulty:
4/10
Front-line bruiser that leans on battlefield control with abilities like Catapult, launching enemies into the meat grinder or can when used tactically to give a team mate the necessary distance to close the gap! Their Shield Bash ability allows them to further control their environment by knocking enemies away and making them suffer vulnerabilities! These vulnerabilities allow the Legionary to compose combos which further enhance their skills, like when used with Spear Throw it turns it into a taunt! Just because the Legionary has a shield, don't be fooled into thinking they can only tank. Legionaries can not only roll with the punches but also dish out some deal distruptive, devastating combos of their own that will leave you wondering what just happened!

Abilities

Shield Bash
q

Shield Bash

The Legionary strikes enemies with their shield, dealing = (80 + 100% + 50% ). The impact knocks back enemies and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, it interrupts the spell and puts it on cooldown. Causes 130% aggro.

Weapon Specialization Bonus +12% aggro generation for this ability.

cost is increased by 10% of your .
Scaling:
Cost
[ 5 / 10 / 15 / 20 / 25 ]
[ 19 / 18 / 17 / 16 / 15 ]
Base Damage
[ 20 / 35 / 50 / 65 / 80 ]
Damage from
[ +60% / +70% / +80% / +90% / +100% ]

Earthquake
Q5

Earthquake

The Legionary smashes the enemies in front of them with their shield dealing = (120% + 50% ). The strike knocks enemies back and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, the ability is interrupted and goes on cooldown.

cost is increased by 10% of your .
Scaling:
Cost
[ 27 ]
[ 9 ]
Catapult
w

Catapult

The Legionary throws the nearest ally or enemy to a target area. All enemies in that area take = (8%target Max Health (Max 800 versus monsters) + 5% ). The tossed enemy also takes damage and stuns all vulnerable enemies for 2 seconds within a 2.5 radius. The tossed ally takes no damage. Makes 130% aggro

Weapon Specialization Bonus +0.2 meters to throw distance.

cost is increased by 10% of your .
Scaling:
Cost
[ 5 / 10 / 15 / 20 / 25 ]
[ 18 / 17 / 16 / 15 / 14 ]

Tactical Leap
W4

Tactical Leap

The Legionary leaps to a targeted location up to 7 meters away.
Scaling:
Cost
[ 27 ]
[ 12 ]
Follow-Up Rush
W5

Follow-Up Rush

The ability can be reactivated within 2 seconds: The Legionary makes a dash towards the thrown target.
Scaling:
Cost
[ 0 ]
[ 0 ]
Spear Throw
e

Spear Throw

The Legionary readies and throws a spear in a target direction. The throw gains extra range, damage, and mana cost the longer the Legionary spends preparing to launch the spear. It deals = (100 + 100% ) to all enemies in its path. If the spear hits a vulnerable enemy, it taunts them, forcing them to attack the Legionary for 2 seconds. Taunts monsters even if they are not vulnerable.

Weapon Specialization Bonus +0.3 meters to spear throw distance.

cost is increased by 10% of your .
Scaling:
Cost
[ 7 / 12 / 17 / 22 / 27 ]
[ 14 / 13 / 12 / 11 / 10 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from
[ +60% / +70% / +80% / +90% / +100% ]

Spear Lunge
E5

Spear Lunge

If the ability hits an enemy, it can be reactivated. The legionnaire performs a spear lunge, dealing = (70 - 250(depending on hero level) + 80% ). For each charge of the special ability, the lunge ignores 2% of the enemy's Armor.

cost is increased by 10% of your .
Scaling:
Cost
[ 28 ]
[ 7 ]
Each time the Legionary hits a target with an attack, they gain 1% and 1% for 10 seconds. The effect stacks up to 10 times.

When the Legionary has 10 stacks part of the Legionary's
and is converted into bonus (5% + 5% ).

Weapon Specialization Bonus +0.5% to total armor resistance.

Unstoppable
r

Unstoppable ULTIMATE

The Legionary removes all crowd control effects from themselves and applies a buff for 10 seconds. During the buff, the Legionary gains bonuses to movement speed of 10% + 5% and reduces incoming damage by 30%. For each target killed or a target in which the Warmonger participated in the kill, they restore 10% of their missing health.

While Unstoppable is active, the Legionary generates 100% more aggro.

cost is increased by 10% of your .
Scaling:
Cost
[ 30 / 40 / 50 / 60 / 70 ]
[ 160 / 150 / 140 / 130 / 120 ]

Iron Skin
T

Iron Skin SPECIAL

Each time the Legionary hits a target with an attack, they gain 1% and 1% for 10 seconds. The effect stacks up to 10 times.

When the Legionary has 10 stacks part of the Legionary's
and is converted into bonus (5% + 5% ).

Weapon Specialization Bonus +0.5% to total armor resistance.

Weapon Mastery

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