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destroyer Destroyer

Difficulty:
5/10
The Destroyer lives up to its name; delivering devastating cleave damage and rewarding momentus gameplay by unlocking Battle Frenzy - the classic 'spin-to-win' archetype! This wrecking ball of a class shines brighter yet as they bring a bone-shaking shout that demoralise enemies whilst simultaneously buffing themselves and allies' HP & AP. Their notarity doesn't stop there as toolkit also includes a short cooldown, full 360degree sweeping cleave that deals extra damage to enemies at the tip of the blade! If that wasn't enough to turn the tide of battle, the Destroyer can close the gap with their charging strike dashing them forward several meters topped off with a melee swing dealing extra damage.

Abilities

Charge
q

Charge

The champion performs a dash into the chosen area and deals = (100 + 120% ) in the area in front of them. Enemies hit along the path of the dash also take 50% of the damage.

Weapon Specialization Bonus +0.2 to dash distance.

cost is increased by 10% of your .
Scaling:
Cost
[ 5 / 10 / 15 / 20 / 25 ]
[ 14 / 13 / 12 / 11 / 10 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from
[ +80% / +90% / +100% / +110% / +120% ]

Quick Reprisal
Q5

Quick Reprisal

Destroyer performs a short lunge forward, dealing = 100% . If the Destroyer grazes an enemy with the edge of the blade it deals an additional = 40 + 80% .

cost is increased by 10% of your .
Scaling:
cost
[ 27 ]
[ 10 ]
Circle Strike
w

Circle Strike

The champion performs a circular strike, dealing = (130 + 110% ). The area has two radius zones of impact. Enemies caught within the outer radius zone take 50% increased damage.
Resets Charge's cooldown if it kills an enemy

Weapon Specialization Bonus +2% outer circle damage.

cost is increased by 10% of your .
Scaling:
Cost
[ 10 / 15 / 20 / 25 / 30 ]
[ 11 / 10 / 9 / 8 / 7 ]
Base Damage
[ 50 / 70 / 90 / 110 / 130 ]
Damage from
[ +70% / +80% / +90% / +100% / +110% ]

Blade Throw
W5

Blade Throw

The Destroyer throws their weapon in the chosen direction, dealing = 100% .

cost is increased by 10% of your .
Scaling:
cost
[ 29 ]
[ 7 ]
War Cry
e

War Cry

The champion lets out a cry and receives a 20 second buff that increases their = (10% + 2% ) and = (10% + 2% ).

Weapon Specialization Bonus +0.25% to the strength of all buff effects Using this ability resets Autoattack
.

cost is increased by 10% of your .
Scaling:
Cost
[ 5 / 10 / 15 / 20 / 25 ]
Bonus from
[ 6% / 7% / 8% / 9% / 10% ]
Bonus from
[ 6% / 7% / 8% / 9% / 10% ]

For each auto-attack or ability use that hit the enemy, the Destroyer receives a 1% .
The buff stacks up to 10 times. Each charge last for 5 seconds and is refreshed on a successful auto attack.
Upon activating the special ability (possible only at 10 charges), the Destroyer starts spinning around himself, dealing
= (105% ) to all nearby enemies. Tick rate scales with weapon (1.2s at 0.25 AS, down to 0.6s at 0.6 AS) for 5 seconds. Cannot switch weapons during Battle Frenzy. After the ability ends, all charges are reset.

Weapon Specialization Bonus +0.75 seconds to effect duration.

cost is increased by 10% of your .

Crushing Leap
r

Crushing Leap ULTIMATE

The champion performs a leap to a selected location. Upon landing, they deal = 300 + 160% and stun all enemies in the area for 2 seconds.
Damage increases by 0.5% for every 1% of the target's missing Health.

cost is increased by 10% of your .
Scaling:
Cost
[ 30 / 40 / 50 / 60 / 70 ]
[ 120 / 105 / 90 / 75 / 60 ]
Base Damage
[ 90 / 140 / 170 / 240 / 300 ]
Damage from
[ +120% / +130% / +140% / +150% / +160% ]

Shockwave Recoil
R1

Shockwave Recoil

The champion performs a leap to a selected location. Upon landing, they deal = (300 + 160% ) and = (200 + 120% ).

Destroyer
all enemies in the area for 2 seconds.
After landing, all enemies within 2 meters outside of the damage radius are knocked back and Destroyer receives 50%
for 3 seconds.

cost is increased by 5% of your and 5% if your .
Scaling:
cost
[ 72 ]
[ 60 ]
Dead Vacuum
R2

Dead Vacuum

The area of effect is expanded by 2 meters. The Destroyer pulls nearby enemies towards him, dealing = (300 + 160% ) and rooting them for 3 seconds.

cost is increased by 10% of your .
Scaling:
cost
[ 72 ]
[ 60 ]
Battle Frenzy
T

Battle Frenzy SPECIAL

For each auto-attack or ability use that hit the enemy, the Destroyer receives a 1% .
The buff stacks up to 10 times. Each charge last for 5 seconds and is refreshed on a successful auto attack.
Upon activating the special ability (possible only at 10 charges), the Destroyer starts spinning around himself, dealing
= (105% ) to all nearby enemies. Tick rate scales with weapon (1.2s at 0.25 AS, down to 0.6s at 0.6 AS) for 5 seconds. Cannot switch weapons during Battle Frenzy. After the ability ends, all charges are reset.

Weapon Specialization Bonus +0.75 seconds to effect duration.

cost is increased by 10% of your .

Weapon Mastery

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