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blast-medic Blast Medic

Difficulty:
9/10
Although this class has medic is their name, it is proceded by blast which apt considering their choice of weapon is the rocket launcher! Their dual-purpose bouncy bomb, powered by the adaptive boost systems, can deliver restorative aid to allies or re-arrange the face of its enemies!! - technology eh?! Their battlefield prowess leaves their enemies dazed and confused thanks to the Holo-decoy projector, baiting the attacks of would-be threats only to get nuked from the shadows with a flashbang shield generator rocket! Their adaptive augmented system contains nano-bots that determine friend from foe so no matter where this flashbang is thrown, it always gets the right target!! If all of that wasn't enough, the Blast Medic can release and Omni-functional Drone for further battlefield support! The drone, armed with hi-tech onboard laser systems, can amplify the Blast Medic's capabilities by providing regenerative aid or destructive bursts!

Abilities

Dual-Purpose Bouncy Bomb
q

Dual-Purpose Bouncy Bomb

The Blast Medic throws a bomb, which deals = (100 + 100% ) to enemies and allies by (110 + 115% ). The bomb ricochets off the targets 2 times.
With every ricochet, the
dealt to enemies increases by 10%, and the effect to allies decreases by 10%. If the ability on an enemy and does not ricochet, its is redused by 2 seconds, and 50% of the spent is restored. The Blast Medic will need some time to use the ability.

Weapon Specialization Bonus: 3% casting time reduction.

cost is increased by 10% of your or , depending on the selected target.
Scaling:
Cost
[ 15 / 25 / 45 / 75 / 115 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from
[ +54% / +63% / +72% / +81% / +90% ]
Base
[ 22 / 44 / 66 / 88 / 110 ]
from
[ +67.5% / +76.5% / +85.5% / +94.5% / +103.5% ]

Flashbang Shield Generator
w

Flashbang Shield Generator

Throw a bomb into the selected area, dealing = (110 + 100% + 50% ) to enemies and affected enemies for 2 seconds. The Blast Medic and allies in the explosion radius receive a = (110 + 100% ) for 20 sec. Shields cannot critically strike.

Weapon Specialization Bonus +0.2 seconds to blind duration.

cost is increased by 10% of your highest stat ( or ).
Scaling:
Cost
[ 10 / 15 / 20 / 25 / 30 ]
[ 15 / 14 / 13 / 12 / 11 ]
Base Damage
[ 30 / 50 / 70 / 90 / 110 ]
Damage from Weapon
[ +60% / +70% / +80% / +90% / +100% ]
Base
[ 30 / 50 / 70 / 90 / 110 ]

Holo-Decoy Projector
e

Holo-Decoy Projector

The Blast Medic creates a decoy and sends it in the chosen direction while getting 1 second of invisibility. Upon collision with the clone, enemies receive = (80 + 100% ), while allies = (110 + 100% ). Upon reactivation of the ability, the character swaps places with the clone.
Decoy takes 300% damage from players, but only 50% from monsters

Weapon Specialization Bonus +1 second to clone lifespan.

cost is increased by 10% of your highest stat ( or ).
Scaling:
Cost
[ 10 / 20 / 30 / 40 / 50 ]
[ 22 / 20 / 18 / 16 / 14 ]
Base Damage
[ 20 / 35 / 50 / 65 / 80 ]
Base
[ 30 / 50 / 70 / 90 / 110 ]

Holo-Decoy Projector
1

Holo-Decoy Projector

Teleportation to the clone.
Scaling:
cost
[ 0 ]
[ 15 ]
The Bomber begins cycling through enhancements (after activation, the effect changes every 0.6 seconds). Reactivating the ability activates the current enhancement.
Enhancement 1: Outgoing
or shielding is increased by 30%.
Enhancement 2: The Bomber delivers the next 3 auto-attacks at maximum
300%.
Enhancement 3: Damage of the next ability is increased by 30%.

Weapon Specialization Bonus -1
cost.

Omni-Function Drone
r

Omni-Function Drone ULTIMATE

The Blast Medic directs a drone toward the selected character. The drone remains active for 20 seconds.
-If a target is an ally, the drone restores (460 + 460%
) over time, and increases = (10 + 5% ).
-If the target is the Blast Medic themselves, the drone applies a shield that reduces incoming damage by 10%. While this effect is active, reflect 20% of the damage dealt by enemies.
-If the target is an enemy, the drone inflicts
= (50 + 30% ) with each successful auto-attack against the target.
cost is increased by 10% of your or , depending on the selected target.
Scaling:
Cost
[ 40 / 50 / 60 / 70 / 80 ]
[ 180 / 160 / 140 / 120 / 100 ]
Base
[ 230 / 287 / 345 / 402 / 460 ]
Base on-hit Damage
[ 10 / 20 / 30 / 40 / 50 ]

Adaptive Boost System
T

Adaptive Boost System SPECIAL

The Bomber begins cycling through enhancements (after activation, the effect changes every 0.6 seconds). Reactivating the ability activates the current enhancement.
Enhancement 1: Outgoing
or shielding is increased by 30%.
Enhancement 2: The Bomber delivers the next 3 auto-attacks at maximum
300%.
Enhancement 3: Damage of the next ability is increased by 30%.

Weapon Specialization Bonus -1
cost.

Weapon Mastery

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